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Thread Statistics | Show CCP posts - 0 post(s) |
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
54
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Posted - 2015.01.10 18:22:00 -
[1] - Quote
Make them based off of percentages like all the other modules.....the reason this game is unbalanced is some stats are affected by percentages Movement speed,sprint, strafe, shield delays....etc while others are a static numbers....Armor,Shields. Make plates and extenders add HP in proportion to your suits health (including skills). that way some of the suits can better take advantage of its Hp style.... do this with some tweaks to armor reps/rechargers.
Also add in a damage profile modifier module for the high slot .
With this progression (including reverse modifiers)
basic: -5/+5 , +5/-5 advanced: -10/+10 , +10/-10 proto : -15/+15 , +15/-15
This will add a whole new sense of diversity and unpredictability to dust....imagine some fool thinking your combat rifle can't shred his shields and Bam! Complex damage profile mod...proceeds to shittt on shields
Emperor Gucci
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
54
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Posted - 2015.01.10 18:45:00 -
[2] - Quote
Breakin Stuff wrote:All Gucci wrote:Make them based off of percentages like all the other modules.....the reason this game is unbalanced is some stats are affected by percentages Movement speed,sprint, strafe, shield delays....etc while others are a static numbers....Armor,Shields. Make plates and extenders add HP in proportion to your suits health (including skills). that way some of the suits can better take advantage of its Hp style.... do this with some tweaks to armor reps/rechargers. Also add in a damage profile modifier module for the high slot . With this progression (including reverse modifiers) basic: -5/+5 , +5/-5 advanced: -10/+10 , +10/-10 proto : -15/+15 , +15/-15 This will add a whole new sense of diversity and unpredictability to dust....imagine some fool thinking your combat rifle can't shred his shields and Bam! Complex damage profile mod...proceeds to shittt on shields Yup, because we want TTK so low that fittings mean nothing. 1/10. try to not get caught before page 2 next time. Where in the post do you see TTK being negatively affected? are you reading with cross eyes or something? I give that response 0/10
Emperor Gucci
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
54
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Posted - 2015.01.10 23:50:00 -
[3] - Quote
Breakin Stuff wrote:All Gucci wrote:Breakin Stuff wrote:All Gucci wrote:Make them based off of percentages like all the other modules.....the reason this game is unbalanced is some stats are affected by percentages Movement speed,sprint, strafe, shield delays....etc while others are a static numbers....Armor,Shields. Make plates and extenders add HP in proportion to your suits health (including skills). that way some of the suits can better take advantage of its Hp style.... do this with some tweaks to armor reps/rechargers. Also add in a damage profile modifier module for the high slot . With this progression (including reverse modifiers) basic: -5/+5 , +5/-5 advanced: -10/+10 , +10/-10 proto : -15/+15 , +15/-15 This will add a whole new sense of diversity and unpredictability to dust....imagine some fool thinking your combat rifle can't shred his shields and Bam! Complex damage profile mod...proceeds to shittt on shields Yup, because we want TTK so low that fittings mean nothing. 1/10. try to not get caught before page 2 next time. Where in the post do you see TTK being negatively affected? are you reading with cross eyes or something? I give that response 0/10 an assault dropsuit would gain what, 23 HP on a prototype plate? which would be affected by diminishing returns? Which is a reduction of 5/6ths of the current plate efficiency? Would this perhaps point out the flaw in your little idea and claim it would not affect TTK? THE POWER OF MATH COMPELS YOU! THE POWER OF MATH COMPELS YOU! OUT DEMON AND BEGONE FROM THIS THREAD! CURSE US WITH YOUR THEORYCRAFTING NO MORE! You have the demon in you boy!!! Coming up with numbers and math when I gave no percentage values to go off of . Of course you can sound right when you make up the values yourself duuuuh. Sit down, a 3rd grade and higher education is required to speak. but seriously is percentages to complicated for you to work with? should I add a link on how to work with percentages? and maybe a link to a calculator and to an education? (I'm here to help, just let me know )
Emperor Gucci
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
54
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Posted - 2015.01.11 00:11:00 -
[4] - Quote
Skullmiser Vulcansu wrote:This idea makes it harder for scouts to have a crazy amount of hit points, which is good, but it also makes it harder for logistics suits, so I do not like the idea overall. Logis would get hit harder with the change but that would be offset by increased effectiveness of equipment and a slight speed buff to make up for the movement/sheild penalty .
Emperor Gucci
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
57
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Posted - 2015.01.11 16:32:00 -
[5] - Quote
True Adamance wrote:I feel less intelligent have read this thread.
"May God have mercy on all our souls" Your goofy as hell dude you play and act out a fictional religion from a game lmfao!!!! may the Real god have mercy on your soul... I say this because us slower drop suits don't get to reap the benefits of armor plates like the faster suits do...Its either this or change KinCats to a Value and not a percentage...
Emperor Gucci
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
58
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Posted - 2015.01.11 16:52:00 -
[6] - Quote
One Eyed King wrote:You guys do realize they can play with Logi numbers, Assault bonuses, and even Heavy numbers etc to balance this out right?
Assaults could get an efficacy bonus.
Logis could have their base HP increased some.
If the percentages are too large/small, they can be changed.
The only considerations are whether or not this is doable given Rattati's resources.
I don't think the idea is bad in and of itself. Finally someone who can actually think!
Emperor Gucci
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
60
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Posted - 2015.01.12 16:02:00 -
[7] - Quote
Breakin Stuff wrote:All Gucci wrote:One Eyed King wrote:You guys do realize they can play with Logi numbers, Assault bonuses, and even Heavy numbers etc to balance this out right?
Assaults could get an efficacy bonus.
Logis could have their base HP increased some.
If the percentages are too large/small, they can be changed.
The only considerations are whether or not this is doable given Rattati's resources.
I don't think the idea is bad in and of itself. Finally someone who can actually think! This doesn't work because of how CCP built tge module and skill stsyem. I've proposed things like this before. Stfu if you have proposed something like this before why you trying so hard to hate on it? you contradicting yourself....
Emperor Gucci
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